本文实例为大家分享了C#实现窗体抖动的具体代码,供大家参考,具体内容如下
原理:围绕中心点运动一圈
方法一:通过线程实现
需求:需要using System.Threading;命名空间和button按钮以及for循环
具体代码如下:
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using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Threading; //添加线程 namespace Test_Window_jitter { public partial class Form1 : Form { public Form1() { InitializeComponent(); } private void Form1_Load( object sender, EventArgs e) { this .Location = new Point(Screen.PrimaryScreen.WorkingArea.Width/2- this .Width/2,Screen.PrimaryScreen.Bounds.Height/2- this .Height/2); button1.BackgroundImage = Image.FromFile( "../../img/1.jpg" ); button1.BackgroundImageLayout = ImageLayout.Stretch; } private void button1_Click( object sender, EventArgs e) { int x = this .Left; int y = this .Top; for ( int i = 0; i < 3; i++) { this .Location = new Point(x - 3, y); Thread.Sleep(10); //设置执行完上一步停留时间 this .Location = new Point(x - 3, y - 3); Thread.Sleep(10); this .Location = new Point(x, y - 3); Thread.Sleep(10); this .Location = new Point(x + 3, y - 3); Thread.Sleep(10); this .Location = new Point(x + 3, y); Thread.Sleep(10); this .Location = new Point(x + 3, y + 3); Thread.Sleep(10); this .Location = new Point(x, y + 3); Thread.Sleep(10); this .Location = new Point(x - 3, y + 3); Thread.Sleep(10); this .Location = new Point(x - 3, y); Thread.Sleep(10); this .Location = new Point(x, y); } } } } |
方法二:通过计时器实现
需求:timer控件,button按钮,for循环
具体代码如下:
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using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Test_Window_jitter { public partial class Form2 : Form { public Form2() { InitializeComponent(); } private void Form2_Load( object sender, EventArgs e) { this .Location = new Point(Screen.PrimaryScreen.WorkingArea.Width / 2 - this .Width / 2, Screen.PrimaryScreen.Bounds.Height / 2 - this .Height / 2); } private void button1_Click( object sender, EventArgs e) { timer1.Start(); } private void timer1_Tick( object sender, EventArgs e) { int x = this .Left; int y = this .Top; for ( int i = 0; i < 10; i++) { this .Location = new Point(x - 10, y); this .Location = new Point(x - 10, y - 10); this .Location = new Point(x, y - 10); this .Location = new Point(x + 10, y - 10); this .Location = new Point(x + 10, y); this .Location = new Point(x + 10, y + 10); this .Location = new Point(x, y + 10); this .Location = new Point(x - 10, y + 10); this .Location = new Point(x - 10, y); this .Location = new Point(x, y); } timer1.Stop(); } } } |
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原文链接:https://blog.csdn.net/liu991029/article/details/105605428